My next soundboard to show is for the board game Last Night on Earth. This used to be our go-to game and it still holds up as one of the best. I love the game’s attention to detail and they spared no expense in the artwork or quality of the components (although it would be
I finally got around to putting together a video of a soundboard I made a while back for the board game Betrayal at House on the Hill. In the game you explore a haunted house, and new rooms are randomly added as you go through new doors. This random board setup is part of the
I’ve finished the basic setup and mechanics of my zombie game, semi-tentatively (how’s that for being assertive?) titled Attack of the Zombie Clowns. There are some real features to add, like a tutorial and achievements, and then some less glamorous things (like ad support, sharing scores on facebook) but all in all it’s about ready.
When I was first learning cocos2D, I didn’t understand what all the hoopla was over using texture atlases. In fact it’s hard to find a cocos2D tutorial that doesn’t use sprite sheets in its sample code. This annoyed me at first because it seemed like sprite sheets added an extra step and I feared it
Here’s the latest video with my updates to the Zombie Clown app. There are some obvious changes, such as the shape of the crowd and the addition of cotton candy and balloons. There are also changes in the code to make the game more efficient, such as the use of a sprite sheet (video on
Newest look at my zombie game, this time with spawning & death animations, and blood! Video is below, but I also wanted to show off the awesome Default image that was donated to me by a guy I “met” on the cocos2D forum, Jeff who owns a motion graphics company. He just whipped this up